-- card: 19781 from stack: in -- bmap block id: 20033 -- flags: 0000 -- background id: 2784 -- name: -- part 2 (field) -- low flags: 01 -- high flags: 0000 -- rect: left=6 top=51 right=312 bottom=505 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: -- part 6 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=2 top=22 right=51 bottom=38 -- title width / last selected line: 0 -- icon id / first selected line: 29114 / 29114 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Return ----- HyperTalk script ----- on mouseUp visual effect iris close pop card end mouseUp -- part contents for card part 2 ----- text ----- The Dummy Cards that are created when the database is being set up are not essential once all the stacks (levels) have real data cards in them. To remove a Dummy Card, go to the Dummy Card, go into "Debug" mode, and select "Delete Card" from the Edit pull-down menu. This is the one time that you get to violate that "Warning!" message that you must have read by now. You should not remove a Dummy Card if you expect the number of real cards on its level to drop back to zero. This condition will cause deletion failures. You will get the message that tells you that you can't remove the last card from a stack. If you're sure that a level will keep some population of real cards, go ahead and remove the Dummy Card if it is annoying you.